Ā | Group S n = 25 | Group R n = 25 | Group E n = 21 | p |
---|---|---|---|---|
Age (years) | 25.0 Ā± 6.6 | 25.0 Ā± 4.2 | 31.6 Ā± 5.9**,*** | 0.0004* |
Sex F/M | 22 (88%)/3 (12%) | 19 (76%)/6 (24%) | 14 (67%)/7 (33%) | 0.22 |
Post-graduate professional experience (years) | 0 | 1.4 Ā± 0.5 | 7.9 Ā± 4.5**,*** | 0.0004* |
Previous ICU experience (years) | 0 | 0.04 Ā± 0.2 | 5.5 Ā± 3.9**,*** | Ā |
Video gaming activity | 0.40 | |||
$Never | 17 (71%) | 16 (64%) | 14 (66.7%) | |
1/month | 5 (21%) | 5 (20%) | 5 (24%) | |
1/week | 2 (8%) | 1 (4%) | 2 (10%) | |
Every day | 0 (0%) | 3 (12%) | 0 (0%) | |
Video gaming activity in healthcare (% of players) | 1 (4%) | 0 (0%) | 4 (19%)**,*** | 0.03* |
Experience in specific situations (1 [none] to 10 [expert]) | ||||
āPost-operative haemorrhage | 2.1 Ā± 1.7 | 2.8 Ā± 2.3 | 7.3 Ā± 1.5**,*** | < .0001* |
āBrain trauma | 2.1 Ā± 1.7 | 3.3 Ā± 2.6**** | 7.8 Ā± 1.4**,*** | < .0001* |
āIntestinal obstruction | 2.3 Ā± 1.8 | 2.6 Ā± 2.1 | 6.7 Ā± 1.9**,*** | < .0001* |