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Table 4 Scores and playing time for the three groups

From: Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication

Ā 

Group S

n = 25

Group R

n = 25

Group E

n = 21

p

Scores (score: 50 to 100)

ā€ƒPost-operative haemorrhage scenario

45.5 Ā± 24.7 Ā£

48.0 Ā± 19.6

41.9 Ā± 28.9

0.69

ā€ƒBrain trauma scenario

31.9 Ā± 31.3

38.4 Ā± 38

39.1 Ā± 44.5

0.77

ā€ƒObstructed intestinal tract scenario

42.6 Ā± 21.6

33.7 Ā± 22.9

45.7 Ā± 21.5

0.16

Playtime (minutes)

ā€ƒPost-operative haemorrhage scenario

25.7 Ā± 6.3 Ā£

24.9 Ā± 7.3

25.6 Ā± 9.6

0.92

ā€ƒBrain trauma scenario

33.5 Ā± 7.7

28.5 Ā± 6.5

31.7 Ā± 10.5

0.10

ā€ƒObstructed intestinal tract scenario

30 Ā± Ā± 7.3

29.4 Ā± 9.0

28.3 Ā± 7.4

0.75

  1. Results are described by means Ā± SD and compared using ANOVA (followed by post hoc comparison when significant). The participantā€™s actions were assigned neutral, negative or positive points, as defined by the pedagogical team. The score and playing time were generated automatically by the serious game software
  2. *p value < 0.05 was considered significant between groups S, R, and E
  3. Ā£n = 24 because one student experienced a technical problem with data recording in case 1 which could not be stored for analysis