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Table 1 Key terms and their definition used in this text

From: Variation and adaptation: learning from success in patient safety-oriented simulation training

Embodied competences Describes what the person can do without conscious efforts. This can be manual skills; ways of addressing and working with problems (not necessarily solving them); ways of thinking; patterns of interpretations; ingrained assumptions, norms values, and beliefs. They are “they are inscribed in the flesh and emerge as cognitions, emotions and movements.” [32]
Mundane Describes the regular and yet not trivial aspect of everyday activities. The mundane does not stick out is part of the expectations and routines—and yet, it requires a lot work to keep the mundane and preventing it from becoming extraordinary.
Exnovation Describes the idea of developing new insights and actions from what is already given. The new ideas are not given “in,” like in innovation, but are developed from out of the existing.
Installation Specific, local, societal settings where humans are expected to behave in a predictable way. Installations consist of a set of components that simultaneously support and socially control individual behavior. The components are distributed over the material environment (affordances), the subject (embodied competences), and the social space (institutions, enacted, and enforced by other subjects). These components assemble at the time and place the activity is performed. [32]