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Table 2 Results of the self-questionnaire assessing response process validity evidence in the three groups

From: Assessing validity evidence for a serious game dedicated to patient clinical deterioration and communication

Ā 

Group S

n = 25

Group R

n = 25

Group E n = 21

p

Q1. Do you think that this serious game provided a complete and good nursing care experience with respect to the medical content and educational objectives? 1 (No, not at all) to 10 (completely correct and good)

ā€ƒPost-operative haemorrhage scenario

7.8 Ā± 1.2

8.0 Ā± 1.3

7.8 Ā± 1.3

0.83

ā€ƒBrain trauma scenario

7.8 Ā± 1.3

7.0 Ā± 1.3

8.2 Ā± 1.0

0.48

ā€ƒObstructed intestinal tract scenario

7.5 Ā± 1.4

7.7 Ā± 1.5

7.5 Ā± 1.4

0.86

Q2. Do you think that this serious game was realistic?

1 (not realistic) to 10 (very realistic)

7.7 Ā± 1.4

7.0 Ā± 1.6

7.5 Ā± 1.4

0.25

Q3. Do you think that the clinical scenario was realistic? 1 (not realistic) to 10 (very realistic)

ā€ƒPost-operative haemorrhage scenario

8.0 Ā± 2.0

7.7 Ā± 1.6

8.2 Ā± 1.1

0.50

ā€ƒBrain trauma scenario

8.1 Ā± 1.4

7.8 Ā± 1.3

8.6 Ā± 0.7

0.07

ā€ƒObstructed intestinal tract scenario

7.4 Ā± 2.0

7.6 Ā± 1.4

8.0 Ā± 1.1

0.39

Q4. Do you think that the history-taking was realistic? 1 (not realistic) to 10 (very realistic)

7.9 Ā± 1.3

7.4 Ā± 1.4

7.5 Ā± 1.2

0.41

Q5. Do you think that the clinical exam was realistic? 1 (not realistic) to 10 (very realistic)

ā€ƒPost-operative haemorrhage scenario

7.8 Ā± 1.2

7.7 Ā± 1.4

8.1 Ā± 1.0

0.53

ā€ƒBrain trauma scenario

8.0 Ā± 1.0

7.8 Ā± 1.3

8.1 Ā± 1

0.58

0.76

ā€ƒObstructed intestinal tract scenario

7.5 Ā± 1.5

7.8 Ā± 1.3

7.8 Ā± 1.1

Ā 

Q6. Do you think that the care report was realistic? 1 (not realistic) to 10 (very realistic)

8.5 Ā± 1.0**,****

7.5 Ā± 1.6

7.4 Ā± 1.9

0.02*

Q7. Do you think that the graphics and animations were realistic?

1 (not realistic) to 10 (very realistic)

8.4 Ā± 0.9

7.6 Ā± 1.3

7.8 Ā± 1.7

0.06

Q8. Overall, are you satisfied with this serious game as an educational tool?

1 (not satisfied) to 10 (very satisfied)

7.0 Ā± 1.5

7.0 Ā± 1.7

7.0 Ā± 1.5

0.98

Q9. Do you think that incorporating the serious game concept improves your training?

1 (No, not at all) to 10 (Yes, very much)

8.4 Ā± 1.2

7.7 Ā± 2

6.9 Ā± 2.9

0.05

Q10. Do you think that this tool increases your skills?

1 (No, not at all) to 10 (Yes, very much)

8.4 Ā± 1.5

7.7 Ā± 1.8

5.5 Ā± 2.1**,***

< .0001*

Q11. Do you think that this training will have an impact on your professional work? 1 (No, not at all) to 10 (Yes, very much)

7.3 Ā± 1.3

6.8 Ā± 1.8

4.4 Ā± 1.9**,***

< .0001*

Q12. Would you recommend this training to other students or colleagues?

1 (No, not at all) to 10 (Yes, very much)

8.8 Ā± 1.2

8.2 Ā± 1.5

8.1 Ā± 1.8

0.17

  1. Results are described as means Ā± SD and compared using ANOVA (followed by post hoc comparison when significant)
  2. **Group E ā‰  S with p < 0.05
  3. ***Group E ā‰  group R with p < 0.05
  4. ****Group S ā‰  group R with p < 0.05